Now that I had a fairly detailed shape I started to add more
aspects that would make the model look more realistic and accurate. These
included mirrors, lights, exhausts and a few other features.
I started off by creating the outer pipe cage that would protect
the grill and headlights. I did this by creating a cylindrical pipe and then
simply extruded, rotated and changed the size to match the reference photo I
took from week 2. The next process was to model the headlights. I did this by
selecting rectangular primitive and simply moved vertices into the correct
place to get a headlight shape. I then made 3 duplicates of the light. Out of
which 2 I made smaller as these were going to be the smaller headlights which
would sit at the edge between the front and side panels. After I had modelled
both the cage and lights I combined the two objects together.
Following on from this I then modelled the 2 door mirrors.
After several attempts I managed to get something that resembles a door mirror.
Similarly I combined both mirrors to the body of the car, so that now these
were all 1 object. The next step was to
create the top light that sat at the back of the car roof. This was very easy
and simple to do. I used a rectangular box and basically extruded the top and
scaled the top face in, almost like a rectangular pyramid.
The next step was for me to model an exhaust. I did this by
creating a cylinder and stretched the width using the scale tool. I then added
a separate cylinder and extruded the face outwards whilst adding a slight
curve. Using the combine tool I combined both parts and attached them to the
car body. I then made the tow bar which is situated in the middle at the back
of the car. For this process I used 3 separate rectangular primitives and
combined the meshes together.
The next development was to create my set of wheels. I did this by creating a cylinder and extruded the face outwards. I then highlighted both edges of the wheel and bevelled them. This created a smoother edge and gave the cylinder characteristics of a wheel. I then added 2 mud flaps to the back wheels; these were created from a simple rectangular plane and then extruded.
Finally for some extra detail I modelled a tyre bracket at
the back of the car. This is because usually military vehicles that off-road have
a spare tyre just in case something goes wrong. I simply found an image of a tyre bracket and
copied the basic shape. Once did was done I could now start on modelling a
diorama/environment to showcase my vehicle in.
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