Sunday, 21 April 2013

Week 5


Now that I had a fairly detailed shape I started to add more aspects that would make the model look more realistic and accurate. These included mirrors, lights, exhausts and a few other features.
I started off by creating the outer pipe cage that would protect the grill and headlights. I did this by creating a cylindrical pipe and then simply extruded, rotated and changed the size to match the reference photo I took from week 2. The next process was to model the headlights. I did this by selecting rectangular primitive and simply moved vertices into the correct place to get a headlight shape. I then made 3 duplicates of the light. Out of which 2 I made smaller as these were going to be the smaller headlights which would sit at the edge between the front and side panels. After I had modelled both the cage and lights I combined the two objects together.

Following on from this I then modelled the 2 door mirrors. After several attempts I managed to get something that resembles a door mirror. Similarly I combined both mirrors to the body of the car, so that now these were all 1 object.  The next step was to create the top light that sat at the back of the car roof. This was very easy and simple to do. I used a rectangular box and basically extruded the top and scaled the top face in, almost like a rectangular pyramid.

The next step was for me to model an exhaust. I did this by creating a cylinder and stretched the width using the scale tool. I then added a separate cylinder and extruded the face outwards whilst adding a slight curve. Using the combine tool I combined both parts and attached them to the car body. I then made the tow bar which is situated in the middle at the back of the car. For this process I used 3 separate rectangular primitives and combined the meshes together.

The next development was to create my set of wheels. I did this by creating a cylinder and extruded the face outwards. I then highlighted both edges of the wheel and bevelled them. This created a smoother edge and gave the cylinder characteristics of a wheel. I then added 2 mud flaps to the back wheels; these were created from a simple rectangular plane and then extruded.

Finally for some extra detail I modelled a tyre bracket at the back of the car. This is because usually military vehicles that off-road have a spare tyre just in case something goes wrong.  I simply found an image of a tyre bracket and copied the basic shape. Once did was done I could now start on modelling a diorama/environment to showcase my vehicle in.













No comments:

Post a Comment