Thursday, 2 May 2013

Week 12


I started off by creating 2 light maps, 1 for the vehicle and the other for the diorama. I did this in Maya. The process was fairly straight forward and was very similar to un-wrapping. I simply copied the UV net across onto a new set and changed the grid size and selected the faces to be moved in UV space tool. This then spaced out all of my UVs and separated overlapping UVs so that they were on their own. I then needed to manually move all of the UVs back into the grid leaving a 2 square gap around all sides and against other objects.

Once this had been done I then exported the vehicle as an FBX and did the same process for the diorama UVs.

The next process was for me to import the mesh into UDK and add my materials into the content browser. I then added several spot lights into the scene to add lighting. Finally I built my lighting so that when the scene is played there is light.











Final beauty render in UDK




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